Democratization of Reality: Designed for VR, AR, Metaverse
Architecture shapes our daily lives, but how can we decentralize it? At the heart of our efforts to design an extended reality (XR) environment is the desire to make these projects more human and relevant. As engineers, architects, and users themselves develop new tools for the Metaverse, and expanded virtual spaces, new projects are becoming more democratized and open source. At the same time, the design process is being rethought.
Mixed reality and virtual worlds share the common goal of creating a well-constructed environment based on human emotions, senses, and connections. Between expansion and immersive ideas, these projects are often created by experts in various technical disciplines. What if everyone could be a designer because they are shaping reality? Reality is defined as “the actual state of things”, but it also extends to the space, facts, and events taken as a whole. This situation is changing within the “real” virtual environment created by the new voice.
20th-century cyberpunk writers like Gibson and Stephenson imagined the Internet for virtual reality, and in his novel Snow Crash Stevenson called it the Metaverse. In architecture and technology, the term “virtual” is becoming more and more relevant to reality, along with the concept of a fully virtualized Metaverse. As these “reality” continue to evolve, it will revolutionize architecture, engineering, and construction. This evolution also includes MR (Mixed Reality) and AR (Augmented Reality). Each offers benefits that were unimaginable just a few years ago. Projects can be walked through before construction, internal visualization is possible before all details are determined, and clients and users can create their own designs.
As outlined by architectural designer Xiaohang Hou, the endless nature of XR space allows people to interact with the virtual world through the real world, changing the demand for public spaces and making urban design more complex. “When people perceive the Metaverse architecture as an extension of the real world, it affects their perceptions and expectations and revolutionizes the real world.” XR fusion and democratization, and exploring the Metaverse and new technologies. In the next article, we’ll take a closer look at how many people are involved in the representation and design of architecture.
Whatever you do, technology will probably give you a better way to do it. That is the general wisdom of the architectural firm Perkins + Will. While many design techniques stick to old ways of working, Perkins + Will permanently mines technology for innovation to make architectures easier, faster, and better. Perkins + Will has been motivated to test and adopt many next-generation innovations in its 82-year history. The latest ones are: big data. Virtual reality, mixed reality, augmented reality. Genuine and computational design. Learning from that experiment will help businesses take advantage of new opportunities and loosen old practices with new ideas.
A movie with everything you can imagine, such as “Ready Player One” and “The Matrix,” might tell you what life is like in the Metaverse. You can always connect to the Metaverse to extend your real life. An extraordinary experience. There are many articles to give Metaverse different definitions and standards, but here are two favorite articles: Metaverse: What it is, where to find it, who builds it, and Fortnite and the Metaverse. State 2021.
The use of advanced techniques such as virtual reality at construction sites is becoming increasingly important. No matter how beautiful the rendered image is, the ability to fully convey the scope and feel of the entire project is always lacking, further increasing the need to incorporate the use of these technologies at a professional, hands-on level. Architects who choose not to adopt the use of virtual reality technology in their design process will suffer significant disadvantages.
Technology changes reflect how designers create architectural and urban experiences. New advances create new ways of working, which shape our design process. Morphosis has a 40-year history of pushing limits, experimenting with workflows, and adopting new design technologies to research and develop immersive experiences (XRs) using new technologies. I am.
Fologram has recently shown the potential to use HoloLens to build the world’s first pavilion-scale steel structure to integrate standard CAD workflows with augmented reality. Exploring the potential to revolutionize the bridge between design and construction by displaying generative design models using holographic instructions instead of traditional 2D drawings.
Working remotely accelerates the introduction of new approaches to real-time rendering, with the new ability to feel physically present in space, even when people aren’t actually there. The need was born. Ultimately, designers relied on virtual worlds, a vast area of interactive construction environments accessible from the comfort of their home. We are accustomed to building, modifying, and navigating between different environments, moving back and forth between what is real and what is not. The truth is that virtual is becoming the new standard.
This article is part of the ArchDaily topic: Democratizing Design.. Every month, we research topics in detail through articles, interviews, news and projects. Find out more about ArchDaily topics. As always, ArchDaily welcomes your contributions. If you would like to submit an article or project, please contact us.