Tunic’s instruction manual and the Zelda art that inspired it

by AryanArtnews
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I couldn’t quit the tunic this week, as some members of the RPS tree house can prove. I was a little cautious because it wasn’t particularly gelled in last year’s E3 demo, but when I think about it later, that early glimpse was just the tip of a little fox’s nose peeking through its burrow. .. With its complete and majestic splendor, the tunic has become an early game for me to compete with, and most of it depends on its stunningly clever in-game instruction manual.

When Imogen (RPS in peace) interviewed Tunic dev Andrew Shouldice last September, they talked about how instruction manuals were a fundamental part of game design during the NES era. The Legend of Zelda II: Zelda II: The Adventures of Link shows some of the “charming tips” that we offer to curious players. As Brendan (RPS is also safe) pointed out in the tunic review, the in-game manual is certainly an important part of making the tunic special, and the act of stitching it page by page is a few. It really captures the feeling of discovering a great secret. Only you and the development team know. But here’s the secret between you and me: it’s not a coincidence. Shouldice pulled out the old Zelda II manual in an interview last year. His fox hero may be cut from the same cloth as Nintendo’s green sword swinger, but the art in the tunic’s instruction manual also sends a great compliment to those Zelda old booklets. increase.

Of course, part of Tunic’s joy is to discover these man pages yourself. Therefore, I tried to cut out the following manual art as much as possible to avoid the possibility of spoilers. Hopefully I’ve succeeded, but there’s also a fair warning. If you want to play the tunic with a completely fresh look, bookmark this page and come back when you find some of your pages.Also: Check out Tunic Instruction Manual Artist ma-koOther work while you are in it. That’s great.

Special thanks to Zelda Europe and History Of Hyrule. They have enthusiastically collated and scanned virtually all kinds of Zelda artwork. Year.. Both are great resources for lifelong Zelda fans, and especially for Link’s adventure lovers like me (it’s taking over the best NES Zelda games, so you’ll fight those who say they don’t).

I’m going to start with a nice early one. One of the first pages I found in the tunic is a map of the game world. It’s nice to see and it’s packed with fun details like stairs, waterfalls, place names, landmarks, but it doesn’t remind you of the combination of The Legend of Zelda / The Legend of Zelda II: Link’s Adventure World Map. If you’re very curious, it was printed in that Valiant Comic series.Me Love Look at the map of the video game, Especially A map that fits together from various games like this. If you get the chance, you can honestly pierce these all day long …

Click to enlarge!

My favorite part of the tunic’s instruction manual, however, is a small accompanying drawing of your fox hero, as the manual describes its controls and various systems.Many tunic manuals are hidden in mysterious runes, so in reality never very I know what it’s doing, but the pictures do a great job of pointing you in the right direction-or at least encourage you to think about what they mean:

Similarly, the tunic manual has pages that provide tips on how strong you should be before taking on a particular boss. I tried cutting out the numbers to avoid spoilers, but I quickly remembered this bit of Zelda II artwork explaining how attacks, magic, and life upgrades worked.

Well, raise your hand here. The next two images don’t look very close, but I think the image of Link smiling and raising his finger is similar to a tunic’s lecture wand. at least Mentally, if not the exact pose. Also, a word for a tunic that accurately captures the entire atmosphere of the past two years in one sentence.

However, some things don’t change when it comes to fighting enemy tutorials. Sorry pink slime / octorock, teaching players the basics of combat, you are destined to look like a fool forever.

But sometimes there aren’t enough clues to make the hero cheerful and really confusing. I’m not going to lie, but this is probably Tunic’s “What’s Next?” Achievement:

Finally, the illustration that Shouldice showed to Imogen during the interview was one of the links on the floor, waving a small white flag with an arrow and a sword in his butt. This is next to the “What to do when life is gone” hint. There is a similar page in the tunic manual, but she squeaked and pointed at what was actually displayed on the screen. So how perfect is it now?

There are other examples I can draw (sorry) about how the tunic explains its wide range of illustrations, items and weapon details, but I’ll leave them for you to discover for yourself. I will leave it. After all, I don’t want to ruin all that secret.

Finally, the tunic’s instruction manual is a real wonder, even better than its green-clad hero. The compliments paid to the retro roots of the artwork, as well as allowing in-game tips and riddles of their own drip feed, were carefully built in their own right between the player and the creator. Another agreement. Of course, nothing is lost if you don’t notice the Zelda connection, but for those who know it, it’s another delicious nugget that you can pay for free when you put the pad on. It’s this connection that makes me feel the thrill of finding a new page as powerful as the current 15 hours, and I’ve reached that stage of deliberately delaying going to battle. The last boss so I can keep moving around in the chest of secret items before I have to say goodbye.

I love it when the game blows the sparks of my brain like this. It doesn’t happen often, at least except in real Zelda games. Outer Wilds did it, Heaven’s Vault did it, and Inscryption and Return Of The Obra Dinn did it, but it still happens once or twice a year. Whenever those sympathies start to feel like flying, I cherish that moment, and now the tunic is firing it on all cylinders.

10/10, Best Best, GOTY. good night.

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